Focus on valvesoftware vulnerabilities and metrics.
Last updated: 08 Mar 2025, 23:25 UTC
This page consolidates all known Common Vulnerabilities and Exposures (CVEs) associated with valvesoftware. We track both calendar-based metrics (using fixed periods) and rolling metrics (using gliding windows) to give you a comprehensive view of security trends and risk evolution. Use these insights to assess risk and plan your patching strategy.
For a broader perspective on cybersecurity threats, explore the comprehensive list of CVEs by vendor and product. Stay updated on critical vulnerabilities affecting major software and hardware providers.
Total valvesoftware CVEs: 25
Earliest CVE date: 11 Sep 2009, 16:30 UTC
Latest CVE date: 15 Oct 2023, 19:15 UTC
Latest CVE reference: CVE-2023-38312
30-day Count (Rolling): 0
365-day Count (Rolling): 0
Calendar-based Variation
Calendar-based Variation compares a fixed calendar period (e.g., this month versus the same month last year), while Rolling Growth Rate uses a continuous window (e.g., last 30 days versus the previous 30 days) to capture trends independent of calendar boundaries.
Month Variation (Calendar): 0%
Year Variation (Calendar): -100.0%
Month Growth Rate (30-day Rolling): 0.0%
Year Growth Rate (365-day Rolling): -100.0%
Average CVSS: 5.92
Max CVSS: 10.0
Critical CVEs (≥9): 3
Range | Count |
---|---|
0.0-3.9 | 5 |
4.0-6.9 | 11 |
7.0-8.9 | 8 |
9.0-10.0 | 3 |
These are the five CVEs with the highest CVSS scores for valvesoftware, sorted by severity first and recency.
A directory traversal vulnerability in Valve Counter-Strike 8684 allows a client (with remote control access to a game server) to read arbitrary files from the underlying server via the motdfile console variable.
A buffer overflow in Counter-Strike through 8684 allows a game server to execute arbitrary code on a remote client's machine by modifying the lservercfgfile console variable.
A buffer overflow in the component hl.exe of Valve Half-Life up to 5433873 allows attackers to execute arbitrary code and escalate privileges by supplying crafted parameters.
Valve Steam through 2021-04-10, when a Source engine game is installed, allows remote authenticated users to execute arbitrary code because of a buffer overflow that occurs for a Steam invite after one click.
Valve's Game Networking Sockets prior to version v1.2.0 improperly handles long unreliable segments in function SNP_ReceiveUnreliableSegment() when configured to support plain-text messages, leading to a Heap-Based Buffer Overflow and resulting in a memory corruption and possibly even a remote code execution.
Valve's Game Networking Sockets prior to version v1.2.0 improperly handles long encrypted messages in function AES_GCM_DecryptContext::Decrypt() when compiled using libsodium, leading to a Stack-Based Buffer Overflow and resulting in a memory corruption and possibly even a remote code execution.
Valve's Game Networking Sockets prior to version v1.2.0 improperly handles unreliable segments with negative offsets in function SNP_ReceiveUnreliableSegment(), leading to a Heap-Based Buffer Underflow and a free() of memory not from the heap, resulting in a memory corruption and probably even a remote code execution.
Valve's Game Networking Sockets prior to version v1.2.0 improperly handles inlined statistics messages in function CConnectionTransportUDPBase::Received_Data(), leading to an exception thrown from libprotobuf and resulting in a crash.
An issue was discovered in Valve Steam Client 2.10.91.91. The installer allows local users to gain NT AUTHORITY\SYSTEM privileges because some parts of %PROGRAMFILES(X86)%\Steam and/or %COMMONPROGRAMFILES(X86)%\Steam have weak permissions during a critical time window. An attacker can make this time window arbitrarily long by using opportunistic locks.
Valve Source allows local users to gain privileges by writing to the /tmp/hl2_relaunch file, which is later executed in the context of a different user account.
meshsystem.dll in Valve Dota 2 through 2020-02-17 allows remote attackers to achieve code execution or denial of service by creating a gaming server with a crafted map, and inviting a victim to this server. A GetValue call is mishandled.
rendersystemdx9.dll in Valve Dota 2 before 7.23f allows remote attackers to achieve code execution or denial of service by creating a gaming server and inviting a victim to this server, because a crafted map is affected by memory corruption.
meshsystem.dll in Valve Dota 2 before 7.23f allows remote attackers to achieve code execution or denial of service by creating a gaming server and inviting a victim to this server, because a crafted map is mishandled during a vulnerable function call.
schemasystem.dll in Valve Dota 2 before 7.23f allows remote attackers to achieve code execution or denial of service by creating a gaming server and inviting a victim to this server, because a crafted map is mishandled during a GetValue call.
Valve Steam Client before 2019-09-12 allows placing or appending partially controlled filesystem content, as demonstrated by file modifications on Windows in the context of NT AUTHORITY\SYSTEM. This could lead to denial of service, elevation of privilege, or unspecified other impact.
vphysics.dll in Counter-Strike: Global Offensive before 1.37.1.1 allows remote attackers to achieve code execution or denial of service by creating a gaming server and inviting a victim to this server, because a crafted map is mishandled during a memset call.
Valve Steam Client for Windows through 2019-08-20 has weak folder permissions, leading to privilege escalation (to NT AUTHORITY\SYSTEM) via crafted use of CreateMountPoint.exe and SetOpLock.exe to leverage a TOCTOU race condition.
Valve Steam Client for Windows through 2019-08-16 allows privilege escalation (to NT AUTHORITY\SYSTEM) because local users can replace the current versions of SteamService.exe and SteamService.dll with older versions that lack the CVE-2019-14743 patch.
In Valve Steam Client for Windows through 2019-08-07, HKLM\SOFTWARE\Wow6432Node\Valve\Steam has explicit "Full control" for the Users group, which allows local users to gain NT AUTHORITY\SYSTEM access.
In Valve Steam 1528829181 BETA, it is possible to perform a homograph / homoglyph attack to create fake URLs in the client, which may trick users into visiting unintended web sites.
An issue was discovered in Valve Steam Link build 643. Root passwords longer than 8 characters are truncated because of the default use of DES (aka the CONFIG_FEATURE_DEFAULT_PASSWD_ALGO="des" setting).
An issue was discovered in Valve Steam Link build 643. When the SSH daemon is enabled for local development, the device is publicly available via IPv6 TCP port 22 over the internet (with stateless address autoconfiguration) by default, which makes it easier for remote attackers to obtain access by guessing 24 bits of the MAC address and attempting a root login. This can be exploited in conjunction with CVE-2017-17878.
Valve Steam 3.42.16.13 uses weak permissions for the files in the Steam program directory, which allows local users to modify the files and possibly gain privileges as demonstrated by a Trojan horse Steam.exe file.
Valve Steam 2.10.91.91 uses weak permissions (Users: read and write) for the Install folder, which allows local users to gain privileges via a Trojan horse steam.exe file.
The client detection protocol in Valve Steam allows remote attackers to cause a denial of service (process crash) via a crafted response to a broadcast packet.
Valve Bug Reporter in the valve-bugreporter package 2.10+bsos1 in Valve SteamOS Beta stores cleartext credentials in a .valve-bugreporter.cfg file upon a Remember Credentials action, which allows local users to obtain sensitive information by reading this file.
Valve Software Half-Life Counter-Strike 1.6 allows remote attackers to cause a denial of service (crash) via multiple crafted login packets.