CVE-2020-6016
Vulnerability Scoring
Status: Analyzed - Last modified: 21 Oct 2022, 19:37 UTC Published: 18 Nov 2020, 15:15 UTC
Valve's Game Networking Sockets prior to version v1.2.0 improperly handles unreliable segments with negative offsets in function SNP_ReceiveUnreliableSegment(), leading to a Heap-Based Buffer Underflow and a free() of memory not from the heap, resulting in a memory corruption and probably even a remote code execution.
Above is the Access Complexity Graph for CVE-2020-6016. It helps visualize the difficulty level and privilege requirements needed to exploit this vulnerability, providing a quick assessment of its exploitation feasibility.
Above is the CVSS Sub-score Breakdown for CVE-2020-6016, illustrating how Base, Impact, and Exploitability factors combine to form the overall severity rating. A higher sub-score typically indicates a more severe or easier-to-exploit vulnerability.
Below is the Impact Analysis for CVE-2020-6016, showing how Confidentiality, Integrity, and Availability might be affected if the vulnerability is exploited. Higher values usually signal greater potential damage.
The EPSS score estimates the probability that this vulnerability will be exploited in the near future.
EPSS Score: 1.206% (probability of exploit)
EPSS Percentile: 85.24%
(lower percentile = lower relative risk)
This vulnerability is less risky than approximately 14.760000000000005% of others.
nvd@nist.gov
Primary
CVSS:3.1/AV:N/AC:L/PR:N/UI:N/S:U/C:H/I:H/A:H
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