Focus on epicgames vulnerabilities and metrics.
Last updated: 21 Aug 2025, 22:25 UTC
This page consolidates all known Common Vulnerabilities and Exposures (CVEs) associated with epicgames. We track both calendar-based metrics (using fixed periods) and rolling metrics (using gliding windows) to give you a comprehensive view of security trends and risk evolution. Use these insights to assess risk and plan your patching strategy.
For a broader perspective on cybersecurity threats, explore the comprehensive list of CVEs by vendor and product. Stay updated on critical vulnerabilities affecting major software and hardware providers.
Total epicgames CVEs: 1
Earliest CVE date: 09 Mar 2009, 14:30 UTC
Latest CVE date: 12 Dec 2024, 01:40 UTC
Latest CVE reference: CVE-2024-11872
30-day Count (Rolling): 0
365-day Count (Rolling): 1
Calendar-based Variation
Calendar-based Variation compares a fixed calendar period (e.g., this month versus the same month last year), while Rolling Growth Rate uses a continuous window (e.g., last 30 days versus the previous 30 days) to capture trends independent of calendar boundaries.
Month Variation (Calendar): 0%
Year Variation (Calendar): 0%
Month Growth Rate (30-day Rolling): 0.0%
Year Growth Rate (365-day Rolling): 0.0%
Average CVSS: 6.2
Max CVSS: 9.3
Critical CVEs (≥9): 2
Range | Count |
---|---|
0.0-3.9 | 1 |
4.0-6.9 | 0 |
7.0-8.9 | 0 |
9.0-10.0 | 2 |
These are the five CVEs with the highest CVSS scores for epicgames, sorted by severity first and recency.
Epic Games Launcher Incorrect Default Permissions Local Privilege Escalation Vulnerability. This vulnerability allows local attackers to escalate privileges on affected installations of Epic Games Launcher. An attacker must first obtain the ability to execute low-privileged code on the target system in order to exploit this vulnerability. The specific flaw exists within the product installer. The product applies incorrect default permissions to a sensitive folder. An attacker can leverage this vulnerability to escalate privileges and execute arbitrary code in the context of SYSTEM. Was ZDI-CAN-24329.
Buffer overflow in the UGameEngine::UpdateConnectingMessage function in the Unreal engine 1, 2, and 2.5, as used in multiple games including Unreal Tournament 2004, Unreal tournament 2003, Postal 2, Raven Shield, and SWAT4, when downloads are enabled, allows remote attackers to execute arbitrary code via a long LEVEL field in a WELCOME response to a download request.
Format string vulnerability in the Epic Games Unreal engine client, as used in multiple games, allows remote servers to execute arbitrary code via (1) the CLASS parameter in a DLMGR command, (2) a malformed package (PKG), and possibly (3) the LEVEL parameter in a WELCOME command.